Country for PR: United States
Contributor: PR Newswire New York
Thursday, May 09 2019 - 16:00
AsiaNet
Kahoot! and DragonBox join forces to create an awesome math learning experience for all
OSLO, Norway, May 9, 2019 /PRNewswire-AsiaNet/ --

Kahoot!, the global learning platform, today announced its acquisition of 
DragonBox, the award-winning game-based learning studio and maker of the 
popular DragonBox family of math apps. The two learning communities combined, 
bring together DragonBox's engaging math apps and Kahoot!'s hundreds of 
millions of users world-wide. 

Photo - https://mma.prnewswire.com/media/884342/Press_image_Dragonbox.jpg
Logo - https://mma.prnewswire.com/media/537189/Kahoot_Logo.jpg

"We're delighted that DragonBox is joining us in making learning awesome and 
creating learning experiences of the future," said Asmund Furuseth, CEO and 
co-founder of Kahoot!. "DragonBox brings tremendous value to our global 
community of students, teachers and parents, as math is the single most popular 
subject on our platform."

Nordic-based DragonBox, the company behind the award-winning DragonBox series 
of educational math apps, launched its first algebra game app in 2012 and the 
DragonBox school math curriculum in 2017. DragonBox is immensely popular among 
children, parents, teachers and schools, with millions of users around the 
world.

"Since day one, DragonBox has made learning math more fun and engaging for 
children around the world. Together with Kahoot!, we will enable millions of 
more users to enjoy learning math in an awesome way," said Jean-Baptiste Huynh, 
math teacher, CEO and co-founder of DragonBox.

Kahoot!'s vision is to build the leading learning community in the world by 
connecting teachers, students, parents and organizations with premium content. 

Last year, Kahoot! launched the Ignite ( 
https://c212.net/c/link/?t=0&l=en&o=2461467-1&h=3984748337&u=https%3A%2F%2Fkahoot.com%2Fignite%2F&a=Ignite 
) accelerator program, and the addition of DragonBox is a step towards building 
a collection of learning apps that create value for learners all over the 
world.  

"The acquisition will strengthen Kahoot!'s platform with the DragonBox 
award-winning math learning apps, community and school curriculum. Together, we 
will make the best math learning experience available for Kahoot!'s hundreds of 
millions of users around the world, both inside and outside the classroom," 
said Eilert Hanoa, Chairman of Kahoot!

Kahoot! and DragonBox will present more information at the Kahoot! company 
update on June 12, 2019.

For more information, please contact:

Kahoot!, Falguni Bhuta, | falguni@kahoot.com
DragonBox, Christian Steen, | christian@dragonbox.com 

About

Kahoot! ( 
https://c212.net/c/link/?t=0&l=en&o=2461467-1&h=3132264331&u=https%3A%2F%2Fkahoot.com%2F&a=Kahoot! 
) is a game-based learning platform that makes it easy to create, share and 
play fun learning games or trivia quizzes in minutes. Kahoot! is used in a 
variety of settings -- in K-12 and university classrooms, corporate offices, 
social settings, and major sporting and cultural events. Kahoot! is embraced by 
teachers, loved by students, valued by organizations and harnessed by 
publishers. In 2018, Kahoot! had over one billion participating players in more 
than 200 countries. Kahoot! is on a mission to make learning awesome and build 
the leading learning community in the world that connects its users to premium 
content. Launched in 2013, the company is headquartered in Norway with offices 
in the US and the UK. Let's play!
www.kahoot.com 

DragonBox ( 
https://c212.net/c/link/?t=0&l=en&o=2461467-1&h=2669652230&u=https%3A%2F%2Fdragonbox.com%2F&a=DragonBox 
) is an award-winning game studio that's on a mission to empower children to 
explore and make learning math awesome. In 2012, DragonBox's first game became 
an instant hit, and specialists hailed it as a revolutionary new way to learn 
math. Since then, DragonBox apps have been bought and enjoyed millions of times 
around the world. With the goal to make learning math awesome, the company has 
launched DragonBox School, an innovative math curriculum for elementary 
schools. DragonBox today has offices in Oslo, Paris and Helsinki.
www.dragonbox.com 

SOURCE: Kahoot!

CONTACT: Kahoot!, Falguni Bhuta, | falguni@kahoot.com DragonBox, Christian 
Steen, | christian@dragonbox.com
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