Country for PR: United States
Contributor: PR Newswire New York
Wednesday, May 15 2019 - 16:00
AsiaNet
Kahoot! and Poio join forces to empower all children to learn to read through play
OSLO, Norway, May 15, 2019 /PRNewswire-AsiaNet/ --

Kahoot!, the global learning platform,  today announced its acquisition of 
Poio, the acclaimed learn-to-read app for all children. In record time, Poio 
has created a unique community in Scandinavia, helping more than 100,000 
children to learn to read through play. In June, Kahoot! and Poio will launch 
the English edition of Poio, and make it available to Kahoot!'s hundreds of 
millions of users world-wide. 

Logo - https://mma.prnewswire.com/media/537189/Kahoot_Logo.jpg 

Through the acquisition, Poio will become part of the Kahoot! learning 
experience, next to the DragonBox family of math apps ( 
https://c212.net/c/link/?t=0&l=en&o=2467309-1&h=2989493913&u=https%3A%2F%2Fkahoot.com%2Fpress%2F2019%2F05%2F09%2Fkahoot-dragonbox-join-forces-create-awesome-math-learning-experience-for-all%2F&a=DragonBox+family+of+math+apps 
) and school curriculum.

"We're impressed by how Poio has already helped more than 100,000 children in 
Scandinavia to learn how to read in an awesome way," said Asmund Furuseth, CEO 
and co-founder of Kahoot!. "In June, we are together launching Poio to our 
international community of millions of users, empowering kids everywhere to 
play, learn and find joy in reading."

In 2012, teacher Daniel Senn began researching for what would become Poio, now 
the most popular learn-to-read app in Scandinavia. The aim of Poio is to help 
all children learn how to read through the natural process of play. This 
empowers children to teach themselves how to read, and be in charge of their 
own learning.

"There is only one goal for Poio, and that is to help as many children as 
possible to crack the reading code through play," said Daniel Senn, CEO and 
founder of Poio. "By teaming up with Kahoot!, we will be able to launch Poio in 
more languages and with new functionality, bringing the joy of reading to 
millions of children around the world."

Father, teacher, and tech expert Daniel Senn quit his job to dedicate all his 
time to create a better way for children to learn to read through gamification. 
For Daniel, Poio began as a personal journey as his son was born with a severe 
hearing problem. Knowing that his son would require extensive assistance to 
master reading, Daniel and his wife soon realized that the journey to reading 
mastery had to be fun and enjoyable. And so, Poio was born at the kitchen table 
of the Senn family.

The goal of the game is to help a troll, named Poio, learn how to read the 
storybook he has stolen from a group of letter bugs, called Readlings. These 
characters introduce letters, words and a story in a coherent fantasy world 
that unravels scene-by-scene. Poio boosts children's self-esteem, empowering 
them to master reading at their own pace through play, with positive feedback 
and exploration as the core experience.

Kahoot! is on a mission to make learning awesome, building the world's leading 
learning community by connecting teachers, students, parents and organizations 
with premium content. Last year, Kahoot! launched the Ignite ( 
https://c212.net/c/link/?t=0&l=en&o=2467309-1&h=3581455417&u=https%3A%2F%2Fkahoot.com%2Fignite%2F&a=Ignite 
) accelerator program, and the addition of Poio is an important milestone 
towards building a collection of learning experiences that create value for 
learners all over the world.  

"Mastering reading and math is fundamental for all children to succeed in life. 
Together with Poio learn-to-read app and Dragonbox math apps, we will make the 
best learning experiences available for Kahoot!'s hundreds of millions of users 
around the world, inside and outside the classroom," said Eilert Hanoa, 
Chairman of Kahoot!. 

Kahoot!, Poio and DragonBox will present more information at the Kahoot! 
Company Update in Oslo on June 12, 2019.

For more information, please contact: 

Kahoot!, Falguni Bhuta | falguni@kahoot.com

Poio, Daniel Senn | daniel@poio.com

About Kahoot! 

Kahoot! ( 
https://c212.net/c/link/?t=0&l=en&o=2467309-1&h=2185776259&u=https%3A%2F%2Fkahoot.com%2F&a=Kahoot! 
) is a game-based learning platform that makes it easy to create, share and 
play fun learning games or trivia quizzes in minutes. Kahoot! is used in a 
variety of settings -- in K-12 and university classrooms, corporate offices, 
social settings, and major sporting and cultural events. Kahoot! is embraced by 
teachers, loved by students, valued by organizations and harnessed by 
publishers. In 2018, Kahoot! had over one billion participating players in more 
than 200 countries. Kahoot! is on a mission to make learning awesome and build 
the leading learning community in the world that connects its users to premium 
content. Launched in 2013, the company is headquartered in Norway with offices 
in the US and the UK. Let's play!

www.kahoot.com 

About Poio

Poio ( 
https://c212.net/c/link/?t=0&l=en&o=2467309-1&h=1734581395&u=https%3A%2F%2Fpoio.com%2F&a=Poio 
) is a game-based learning-to-read app, helping children crack the reading code 
through play. Founded in 2016, Poio has today helped more than 100,000 children 
to learn to read. Poio has so far been launched in Norway and Sweden, quickly 
becoming the #1 learn-to-read app in Scandinavia. In June 2019, Poio will be 
launched globally through a British English version. The company is 
headquartered in Oslo, Norway.

www.poio.com 

SOURCE: Kahoot!

CONTACT: Kahoot!, Falguni Bhuta, falguni@kahoot.com; or Poio, Daniel Senn | 
daniel@poio.com