Country for PR: China
Contributor: PR Newswire Asia (China)
Friday, August 02 2019 - 20:05
AsiaNet
Tencent Cloud releases Cloud Gaming Solution at ChinaJoy 2019
SHANGHAI, Aug. 2, 2019 /PRNewswire-AsiaNet/ --

-The era of "Cloud Gaming " is coming-

On August 2, Tencent Cloud released "Tencent Cloud¡¤Cloud Gaming Solution" at 
ChinaJoy 2019, providing a one-stop Cloud Gaming Solution for global game 
developers and platforms. Meanwhile, Tencent Cloud and WeGame jointly launched 
various of games for trial, like "Moonlight Blade", "Chinese Parents", "Blood 
of Steel" and "Killers of the Three Kingdoms", offering players opportunities 
to experience cloud gaming right away.

Take the Game "Moonlight Blade" as example, which is quite popular in both 
domestic and foreign markets. In the traditional operational mode, the download 
package is up to 17GB. With the speed of 2MB/S, it will take 2 hours for 
downloading, and after the installation, the files add up to 32.4GB. However, 
within the cloud mode, people can directly start the WeGame client and play the 
purchased game, instead of waiting for downloading and installing.

"Cloud gaming represents a new era, in which people can play anywhere", said 
Yang Yu, the head of Tencent Cloud Gaming Solution. "Tencent Cloud Gaming 
Solution commits to offering stable, fast and high-quality technology service 
to game developers, contributing to our competitiveness in the market".

China's first "multi-ends access, seamless update" solution

Tencent Cloud Gaming Solution adopts Tencent-RTC, which is a video transmission 
technology. Game developers can save cost and time by developing one game that 
adapts to various platforms. One of the examples is that WeGame took only three 
days from preparation to deployment. And this solution backups the upgrading of 
cloud gaming. Every time when users start to play, they automatically enjoy the 
game from the latest version.

Edge Computing brings people closer

At the IaaS layer, Tencent Cloud further shortens the distance between players 
and services through the national edge computing data centers, providing 
low-latency, and low-cost network services.

On the other hand, the gaming solution reduces server costs by redistributing 
GPU resources. 

Stable and high-quality image

Tencent has been serving hundreds of millions of users in QQ and WeChat for 
over a decade, they have world-leading audio and video services. That's why 
these experiences and capabilities contribute to present high-definition, 
stable images when people play the cloud gaming. Even if sometimes the network 
is unstable, users are less likely to be affected. Based on the "Tencent 
X-Bright" technology, it even provides lower Bit-Rate with Higher-Definition 
games. This move is bold and revolutionary.

In addition, Tencent Cloud works with the video standardization organization, 
together they apply the standards to the cloud gaming scenario. Since the new 
coding format can ensure the safety of network, gamers' experiences are largely 
improved. 

With the commercialization of 5G, data transmission speed increases to a large 
extent from cloud to devices, reality emerges from the boost of cloud gaming 
application scenes. 

Yang Yu further introduced that Tencent Cloud is exploring more scenarios for 
Cloud Gaming. For example, audiences can interact with the streamer online 
without downloading the game when they're watching a live broadcasted game. In 
terms of advertising, the information flows along with users, so they can 
simply click and play the game. This ultimately improves the efficiency of 
advertisement. 

Through real-time data analysis and dynamic adjustment, there will be more 
possibilities for the future of cloud gaming.



SOURCE: Tencent Cloud
Translations

Japanese