Country for PR: United Kingdom
Contributor: PR Newswire Europe
Monday, August 17 2020 - 10:00
AsiaNet
Gamification Market by Current Industry Status, Growth Opportunities, Top Key Players, and Forecast till 2027- A Report by Absolute Markets Insights
PUNE, India, Aug. 17, 2020 /PRNewswire-AsiaNet/--

- The global gamification market was valued at US$ 6397.81 Mn in 2018 and is 
anticipated to witness a compound annual growth rate of 26.15% over the 
forecast period. 
- The increasing proliferation across the globe is bringing more number of 
users online. These new digital natives are more likely to engage with some or 
the other online activities which makes them potential customers for online 
businesses. This trend is driving the demand for gamified solutions to actively 
engage with such users.

Request for Sample Copy of This Report@ 
https://www.absolutemarketsinsights.com/request_sample.php?id=637 

- The recent outbreak of COVID-19 pandemic has further inflated the adoption of 
online medium from people for shopping, learning and entertainment purpose, 
which is expected to positively affect the demand of gamification market from 
businesses for engaging with these users. 
- Employee engagement application is witnessing high growth as human resource 
departments of various organizations are using gamification to enhance 
productivity of their employees and participation in corporate training. 
- Gamification of learning is enhancing student engagement and is making 
learning activity more interactive. Promotion of gamification of learning by 
government entities is encouraging educational institutes to adopt these 
solutions, thus increasing the share of education vertical in gamification 
market 
[https://www.absolutemarketsinsights.com/reports/Gamification-Market-2019-2027-6
37]. 
- North America accounted for the highest market share in 2018. Asia Pacific is 
anticipated to   register the highest growth rate over the forecast period due 
to the flourishing e-commerce industry, which is likely to create higher demand 
for game-based solutions so as to increase customer engagement and improve 
sales. 
- Some of the players operating in the gamification market are Ambition, Aon 
plc., Axonify Inc., Bunchball Inc., Gamifier, Inc., Growth Engineering, Hoopla, 
IActionable, Influitive, KNOLSKAPE Solutions, Microsoft, MPS Interactive 
Systems Limited, NIIT LTD., PentaQuest Pty Ltd and Scrimmage amongst others.

Enquiry Before Buying @ 
https://www.absolutemarketsinsights.com/enquiry_before_buying.php?id=637 

The detailed research study provides qualitative and quantitative analysis of 
gamification market. The market has been analyzed from demand as well as supply 
side. The geographical analysis done emphasizes on each of the major countries 
across North America, Europe, Asia Pacific, Middle East & Africa and Latin 
America. 

About Us:

Absolute Markets Insights strives to be your main man in your business resolve 
by giving you insight into your products, market, marketing, competitors, and 
customers. Visit … [https://www.absolutemarketsinsights.com/about_us]

Contact Us:
Email id: sales@absolutemarketsinsights.com 
Contact Name: Shreyas Tanna
Phone: +91-740-024-2424

Photo: 
https://mma.prnewswire.com/media/1228575/Gamification_Market_Growth_rate.jpg  
Logo: https://mma.prnewswire.com/media/831667/Absolute_Market_Insights_Logo.jpg

Source: Absolute Market Insights 
Translations

Japanese