Country for PR: United States
Contributor: PR Newswire New York
Tuesday, July 26 2022 - 14:04
AsiaNet
Omdia: Near-eye displays for XR applications expected to grow to 139 million units in 2028
LONDON, July 26, 2022 /PRNewswire-AsiaNet/ --

Display shipments for applications featuring near-eye displays are expected to 
reach 25.3 million units in 2022, up 73.8% year-over-year (YoY), before 
reaching 139 million units in 2028, based on Omdia's latest Near Eye Display 
for XR Application Report - 2022 [ 
https://omdia.tech.informa.com/products/near-eye-display-for-xr-application-report---2022?utm_source=pr&utm_medium=pressrelease&utm_campaign=neareyedisplayforxr 
].

Photo - https://mma.prnewswire.com/media/1862214/Omdia_Near_eye.jpg

Omdia sees three main influencers behind this growth. Firstly, sales of XR 
(including AR, VR and MR) end devices are growing due to increasing gaming, 
industrial, medical and commercial demand; secondly, brands are preferring to 
adopt a dual-display design to replace the original single-display design and 
improving users' visual experiences and thirdly, the well-established ecosystem 
from  brands like Metaverse, Apple and their multiple device screen strategy.

Omdia expects revenue growth to peak in 2023 primarily because more brands are 
expected to adopt OLED on silicon (OLEDoS) for near-eye devices in 2023 with 
higher unit prices.

VR displays can be either single- or dual-display. The requirements for VR 
displays include higher resolution to achieve higher pixels per degree (PPD) 
and a lower screen-door effect.

Kimi Lin, Senior Research Analyst [ 
https://omdia.tech.informa.com/authors/kimi-lin?utm_source=pr&utm_medium=pressrelease&utm_campaign=neareyedisplayforxr 
], said: "Popular TFT LCD and AMOLED displays used for smartphones are also 
applicable to VR devices. The VR display supply chain is mature because popular 
TFT-based LCD or AMOLED displays are widely used and panel makers are already 
established, including Japan Display Inc. (JDI), Sharp Corp., Samsung Display, 
AUO, BOE Technology, Innolux Corp., China Star, and Sony. Presently, more 
brands are increasingly trying to use OLEDoS for VR applications to enable 
better visual effects."

OLEDoS can be used for both VR and AR applications and provide better visual 
performance than AMOLED and LTPS LCD displays in VR applications. Companies 
like Kopin, eMagin and Sony are leading the industry while OLEDoS has attracted 
the attention of and investment from many Chinese companies such as BOE, SeeYa, 
Olightek, and Sidtek with the up to the end of 2021 total investment has been 
$4.5 billion.

About Omdia:
Omdia is a leading research and advisory group focused on the technology 
industry. With clients operating in over 120 countries, Omdia provides 
market-critical data, analysis, advice, and custom consulting.

Contact:
Fasiha Khan / T: +44 7503 666806 / E: fasiha.khan@omdia.com
Visit Omdia [ 
https://omdia.tech.informa.com/?utm_source=media&utm_medium=pressrelease&utm_campaign=AImarketmaturity 
] 

SOURCE  Omdia
  

Translations

Japanese